![]() Dominion warships, equipped with polaron weaponry, heavily outgunned their Alpha Quadrant counterparts. By the time of the Dominion War, their technology appeared to have significantly outpaced that of major Alpha Quadrant factions. The Dominion has endured for over 2,000 years. Part of the charm is simply discovering the nightmarish world of Legendary as you go.The Founders used the Jem'Hadar fleet to bind whole star systems to their will. Knowing what a particular Cataclysm does won't help you prepare for it as you never know when it might strike, nor where. There is no need to know the numerous moving parts of Legendary as they ultimately won't do much to help you. Magical workshops that create enchanted siege engines, unholy sites of power, and vast riches hidden around the entire world just waiting to be discovered once again. Numerous dilapidated dwellings will await you in the crumbling world to be put to use once again. Traveling vendors will offer to sell you powerful, battle-turning wares and various guilds will establish presence in your cities, offering up the services of their members. Strange plagues will afflict the world, transforming the living into the unliving that will threaten to consume the world. ![]() Many monsters once thought mere myths and legends will resurface and lay claim to the wilderness or lay waste to civilized parts of the world. Dark forces will meddle with the ascension wars, trying to poison the battling pretenders one against the one all the while the world burns around them as the Inquisition rises once more to purge magic from the world before it lays the world bare before the onslaught of the encroaching horror of the Void and the destructive Elemental planes.Įlder Dragons will take to the sky once again and attract glory and treasure seeking heroes. Various strongholds will be spread across the map where ancient beings of great power dwell and cling to power. From the start you will face new and dangerous enemies in the vast independent lands and rescue allies from them, making expansion substantially more difficult and dangerous. Legendary builds a whole new world for the players to discover and interact with. ![]() MANY heavily modified vanilla nations, some taken from the later ages and moved to EA (MA Caelum (renamed to Hararat), MA Asphodel, MA Bandar Log, MA Uruk (renamed to Akkad), MA Phlegra, MA Phaeacia, MA Ind, MA Na'Ba (renamed to Sa'Ba), LA Arcoscephale (renamed to Delphanes), LA C'tis (renamed to Aabydum), LA Phlegra (Porphyrion), LA Ragha, LA R'lyeh and LA Erytheia), and others already from the Early Ages (Arcoscephale, Ermor, Ulm, Marverni, Sauromatia, Machaka, Abysia, Caelum, C'tis, Pangaea, Agartha, Tir na n'Og, Kailasa, Lanka, Hinnom, Ur (renamed to Eridu), Berytos, Mekone, Ubar, R'lyeh (renamed to Aulgyaththu), Pelagia, Oceania, Therodos and with very light changes Fomoria and Atlantis) most of these nations received new lore, new content, new mechanics and some balance changes, and none of these modifications are available outside Hellenika! For example, Hellenika lets EA Ermor cast a very powerful ritual that opens up the Gates of Death and irreversibly transforms the entire nation into MA Ermor!
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